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Another Fabulous Card Game!

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Time to Play: 30-45 minutes

Number of Players: 2 (different rules for additional players)

Difficulty: Only a few minutes to pick up the basics

Setup

The deck is 28 cards:

8 Aces (4 black, 4 red), 8 Twos (4 black, 4 red), 6 Threes (3 black, 3 red), 4 Fours (2 black, 2 red), 2 Fives (1 black, 1 red)

Once shuffled, the top 12 cards are placed in the discard pile, and 8 cards must be dealt to each Player. Each Player then selects 2 cards to discard from their hand, and places the remainder on their tableau (See image below). 

Each player is given 6 tokens: 3 red and 3 black.

GamePlay

The Players take turns placing tokens on the cards. When all tokens are placed, the card-taking round is initiated. See the graphic, below.

Once tokens are placed, the card's are taken. The tokens determine which cards go to which player. The card-taking starts on the Initiating Player's left-most card. The card will be taken by the first Player whose token is a different color. In the example above, the first card is taken by Player 2, as the token on Player 2's card was black. The next two card's tokens were also black, and thus did not get taken until Player 1's card with a red token upon it. This captured all three black token cards. This pattern continues until, in the end, Player 1 winds up with 3 black tokens, 2 red tokens, and 5 cards. Player 2 winds up with 3 black tokens, 4 red tokens, and 7 cards.

Scoring

In each round, Players get points for their tokens, and for the face value of their cards. Tokens are each worth one point. Each Player maintains a point total for both red and black. The first player whose point total in either category goes above 100 is the winner.

Special cases

If, in a single round, a Player (Player A) scores over 10 black points, special scoring comes into play. Player A will win an additional 10 points if Player B's red total is greater than or equal to 10, and Player B will additionally lose ten points in either of his scoring columns. Player A will lose 10 points, and Player B will gain 10, if Player B's red point total is less than 10.

If, in a single round, a Player manages to not take ANY cards or tokens, all points scored for the opposing player are counted negatively.

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Card Football Game

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Check out Joe "Mud Slicker" Orlando's amazing Flash version of my Card Football design, here.

Check out my design document (still in progress), here.

~ Rob

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Crash!

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Hello all,

This is entirely too late in coming, but Jane brought a new game to last week's meeting, called Crash! You can review the instructions right here! It looks like a terrific concept and I'm looking forward to playtesting it.

UPDATE!: Walter has supplied us with downloadable car icons to cut out and use on your homemade boards, should you choose to do so.

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Gobble Up

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A Game Design by Walter Lee (Note, all the files needed to play the game are linked to in the article. Feel free to play it and This e-mail address is being protected from spambots. You need JavaScript enabled to view it with your comments!)

The Gobble Up game is based on the ancient Japanese chess games of Go and Shogi. The key principle is that the 'Captured' unit is 'Recruited' instead of annihilated except when nuked and during a meteor strike; in these cases, the units are destroyed.

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More Paper Football

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I've played a few more games of paper football, and I've even started to take down some statistics. So far, I think that the rule changes have really helped the game. The scoring is much better, and the game can go fairly quickly once it's been played a couple times. The last game I played even ended up with an exciting finish (well, as exciting as this game probably gets, anyway).

To read up on my paper football rules, check here and here. Once you're caught up, here are the latest rule adjustments:

  • Field Goals of less than 20 yards only require 1 point to connect with. Each additional 5 yards requires an additional point. So, a 50-yard FG requires 7 points to hit.
  • The game starts with Player A and alternates until each player has had 5 possessions. This is considered halftime. Then the game resumes with Player B (who gets, essentially, two consecutive possessions) and alternates until each player has had an additional 5 possessions, for a total of 10.
  • Onside Kicks are called ahead of time and require guessing your opponent's 0-5 number call twice consecutively. A missed attempt gives the opponent the ball at the 50 yard-line.

Here's the Box Score from my latest game:

  • Scoring
    • A: 2 TD+2PAT, 2 FG, 2 SAF
    • B: 2 TD+1PAT, 3 FG, 0 SAF
  • Offense
    • A: 396 Yds, 90 Plays (4.4 Yds/Play), 6 Punts, 1 4th dn Conversion
    • B: 361 Yds, 80 Plays (4.5 Yds/Play), 3 Punts, 1 4th dn Conversion
  • Defense
    • A: 12 Sacks (15% SCK/Play)
    • B: 8 Sacks (8.9% SCK/Play)
  • Final Score: 
    • A: 24
    • B: 22 (missed a 2pt conversion on the last play to lose)

Again, if you have additional rules, or new games to play, This e-mail address is being protected from spambots. You need JavaScript enabled to view it and I'll post them here.

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