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Pros and Cons: Game Designer

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{Editor's Note: Dave Guskin is an old colleague of mine, and I found this great blog of his in one of his Facebook posts. He agreed to let me repost it, and link to his blog which is right here. Do enjoy! ~ Rob}

 

Doing game design has always been something I really enjoyed spending my free time on… so it must be a great thing to consider for a career, right?*  The role as I would like to pursue it is “Generate ideas and refine them into playable game experiences, for [a] given target audience(s).”  At Wizards, currently, I am spending a fair bit of time helping out with TCG Game Design, specifically for Magic, which has its own detail-driven and schedule-specific goals.  In the past, I have already done some indie board game design (and “development,” which for games means final game design -  iterating for fun and balance) and even some simple online game components.

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